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Bone'O'Ween

Bone’O’Ween is about a Skeleton who has the day he has been waiting for every year, Halloween! The only night where he can go out in the wild and party with people without being feared or being looked at unearthly. But the dark world as not been kind with him by striking a lighting on the Skeleton, burning his body to crisp except for his head. But the Skeleton has the hope that he can find parts from other skeletons lying around the cemetery to get himself a new skeleton figure to attend the party

The game was created by a team of 8 over 4 weeks. I was responsible for the Level design and Game design of the game. The level was created in a Metroidvania style where the level opens up as the player grows in size. The game consisted of Platforming, Puzzles, Timed challenge, collectathon and Wave based shooter Combat.

Genre - 3D Metroidvania
Platform - Windows
Development Time - 3 Weeks
Year of Completion - 2021
Tools Used - Unreal Engine, Autodesk Maya , Adobe Photoshop, Trello and Perforce
Role - Level Designer/ Game Designer
Team Size - 2 

Gameplay footage

Screenshots

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