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On the rOCKS

On the Rocks is a 3D Platformer, where the player takes the role of an Ice cube whose goal is to reach the Cocktail before it melts. Traverse the space as a slippery piece of Ice cube and reaching the Cocktail, which are usually placed in such a way that the Ice cube can drop into at the end of the Level.

The game was made by a team of 2 over 5 weeks according to 3 pillars Always keeping the players Attentive, Aesthetically pleasing and full Audio Integration I was responsible for the Programming, Game design, Level design and Audio for the game. We created the levels of On the rocks inspired from the turntable style levels from Nintendo’s Captain Toad: Treasure Tracker.

Genre - Puzzle Platformer
Platform - Windows
Development Time - 5 Weeks
Year of Completion - 2021
Tools Used - Unity, Autodesk Maya , Adobe Photoshop, Trello and Perforce
Role - Level Designer/ Game Designer/ Programming
Team Size - 2 

Gameplay footage

Screenshots

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