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Reapers,INC.

Reapers, INC. is a Third person Sandbox Platformer, where the player takes the role of an Intern grim reaper who is assigned the task of carrying out some kills in order to fill out the year end quota in the Death HQ. But the player cannot just go around slashing people around the town, he has to cause accidents to eliminate the people of the town and reap their souls in order to get a permanent status in the Reapers, INC.

The game was created by a team of 6 over 12 weeks. I was responsible for the level design and game design of the game. We created a small open area inspired from a downtown area of a western city, where we created accidents which are either timed or sequential events which are to be activated by the player. We additionally added some platforming challenges and some hidden collectable souls throughout the level. I was also responsible for the creation of some accidents which was created using Blueprints.

Genre - Third person Sandbox Platformer
Platform - Windows
Development Time - 12 Weeks
Year of Completion - 2021
Tools Used - Unreal Engine, Autodesk Maya , Adobe Photoshop, Trello and Perforce
Role - Level Designer/ Game Designer
Team Size - 6

Achievements

The game received Outstanding Artistic Achievement at the CEA Alumni Awards Vancouver, Canada in 2022

Gameplay footage

Screenshots

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